![]() Eliminate in air reloads of the bombs on planes, this will force players to return to the air base to reload naturally slowing the pace of bombing. Make all the planes take off from an airfield and fly to the tank battle ground. Namely, give players a fixed amount of respawns and access to the planes and tanks they have unlocked. I would take it one step further, and make AB ground forces more like the clan battles. Sorry, I forgot to add the link where this is discussed in the forums: It also helps the game get players into playing more (to unlock planes) so it should be good for business. I think that this will be very important when the ships have real players in them. Call it a reward for playing all those planes if you like but having played the planes should earn a player the right to use them when it counts. More gameplay and experience in a plane would help a lot of players be able to pull out of that bombing dive wouldn't it?. Damage is possible without death.**Īlso, the lack of a good airplane may just motivate someone to go fly to get a better one. **All open topped vehicles do not apply to the previous statements. He just could not pull out of the dive afterwards and your game shows you everything at once. While it won't stop it all, think about this: If you reload like arcade and stay in the plane until you die (shot down or wrecked) then wouldn't you stay alive rather than ram someone? That will also allow the public to see what I've tested so many times.It's not the plane hitting you that kills you. These factors should have a positive effect on the 'Kamikaze' attacks everyone is upset about. With this change the reload timer for bombs should be doubled to slow the pace of bombing down since it is a tank match. It would also cost you SL for the repair and count as one of your allowed vehicles in a match (currently 3). This allows the modules to be used and earned as part of the 'grind'. I'd like to see players use planes that they own to use in AB GF matches. It has very many good points for it's use, for example: If someone only wants to play in GF they don't have to play AF to be able to get into an FW 190 and shoot down a bomber. This system works on points gained due to killing or capturing objectives to 'Unlock' the plane. The planes are currently automatically chosen for you in arcade in an attempt to prevent GF players from having to play AF matches enough to unlock them and be able to use\experience them. ![]() This would also work well to have the reload timers for bombs and guns doubled to reduce the amount of bombing. It would finally give me a really good reason to use the SPAA. If a fourth vehicle is needed to be allowed to make room for it than so be it. Make players select a plane into their crew lineup before joining a AB Ground Forces match, and if they use the plane, it counts as one of the three vehicles that they are allowed to use in a match.
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